How it works

Your real life is the game

Kettle Quest is a tabletop RPG you play by doing real things: real workouts and real dinners level up one hero.

  1. Your week is one adventure.

    It runs Monday to Sunday. Every workout you do and every dinner you cook lands a hit on the week's boss, and on Saturday a bigger dinner, the Feast, finishes it off. Keep to your week and it falls. Beat it and you earn a title.

  2. Do it for real, then tap it.

    Nothing counts until it happens in real life. Finished the workout? Tap Done. Dinner on the table? Tap I cooked it. Your hero earns XP and levels up.

  3. Day one is Market Day.

    You can't cook what you haven't bought. The shopping list puts every dinner still ahead this week in one list, by aisle, and a new cook spends day one on it instead of cooking.

  4. Keep the fire lit. A missed day costs nothing.

    Do anything on a day (a workout, a dinner or the day's d20 deed) and your Hearthfire streak grows. Miss a day and an ember burns in its place. Nothing you've earned is ever taken away.

Words you'll see
XP
Points your hero earns for real things you do. Enough XP and your hero levels up.
Boss and HP
The week's big goal. Its HP (health) is one hit for each workout and dinner in your plan.
The Feast
Saturday's dinner: a few dishes cooked together. It lands the final blow.
Market Day
A new cook's first day: shopping for the week instead of cooking.
Fridge night
A dinner from whatever you already have. Nothing to buy.
d20
A twenty-sided die. Roll it once a day on Tonight and it sets a small deed, a minute or two.
Hearthfire
Your streak: the days in a row you've done something.
Embers
Spare days. A missed day burns one instead of putting the fire out. You start with 2 and earn more as you go.
Class
Your hero's style, like Ranger or Fighter. It picks your workouts.
Feat
An optional extra on a dinner, from your class. Skip it any time.
Tavern Night
Optional: one night becomes a make-ahead menu for a game night with friends.

Start playing