Real recipes, played like an RPG

Roll for dinner. Level up your cooking.

Pick how many nights you'll cook this week. Each night, roll the d20 and cook a real recipe. Harder dishes earn more XP, your skills grow, and Saturday's feast beats the week's boss. Fitness and game night are there when you want them.

A candlelit wizard's kitchen table with a steaming cauldron, an open recipe book, dice, potion bottles of grapefruit spritz, glazed meatballs and pork sliders

How a week plays

Four steps, every week

The game sits on top of real cooking: real ingredients, real amounts and the real method, written for a home kitchen.

  1. Choose your nights

    Two to seven. Three questions and your week is set, with a dish for every night that fits your table.

  2. Roll tonight's d20

    One roll a day sets a small kitchen deed. Off nights still count, so the fire stays lit.

  3. Cook it, earn XP

    Harder dishes pay more. Every dish trains the skills it uses: blade, fire, dough, sauce and time.

  4. Feast on Saturday

    Every night you cook lands a hit on the week's boss. The feast is the final blow, and the title is yours.

This week's chapter

The Ember Road

A merchant caravan must cross the Ember Road before the Ash Wyrm wakes in the hills. The caravan master needs scouts with strong legs, and a cook who can feed a dozen guards from one pot. That's your party.

Level up

Four ways to grow

  • XP and levels, from Scullion to Legendary Chef
  • A skill tree trained by what you actually cook
  • The Hearthfire, a streak that forgives a missed day
  • Titles for every boss you beat
Your hero
When you want them

Friends, game night and the road

  • Parties: friends in other kitchens share one boss, one d20 a day and one fire, and cooking the same night lands a bonus hit
  • Tavern Night: one night becomes a make-ahead game-night menu with kitchen roles and a d6 twist for each dish
  • The fitness road: walks and strength days, from a light road to the full campaign, off unless you choose it
Set up your week